How to Play
Watch the Video
For those of you who always preferred the movie to the book, check out the one-minute video version of the game.
1. Play as many cards as you can on any pile marked “GO!” (including your own) when your screen says “GO!”
2. You can play a card 1 value higher or lower than the card on the top of the pile. And values wrap, meaning you can play a 0 on a 5 or a 5 on a 0.
3. Keep up to 5 cards in your hand at a time.
4. Zeros are damage. Avoid them! Give them to your rivals!
5. You can play on any pile once you’ve finished a shockwave until all players have finished.
6. Return illegally played cards to the top of the offending player’s Play Pile, face down. Face down cards count as a 0.
7. When you’ve played all your cards, tap the button in the middle of your screen. The sooner you go out, the more points you get!
Once all players are finished, the app will guide players through calculating scores, handling damage to your ship, etc.
The Less-Short Version
1. Shuffle and deal
Evenly distribute the entire deck between the players. The app will tell you how many cards to give each person based on the number of players in the game for more efficient dealing.Set aside any remaining cards.
2. Set up battle stations
Each player then deals themselves five (5) cards for their hand and places one one card face-up in front of their phone in the middle of the table for their Play Pile. Set the rest face-down as a Draw Pile.
2 Players: Each player has 2 Play Piles in front of their phone, either of which can be played on.
6+ Players: Each player has their own phone, Draw Pile and hand, but shares a play pile with another player (eg. 6 players = 3 Play Piles). The pile can be played on when either of that pile's co-owners phone says GO! Both players count all 0's in their shared pile when determining damage at the end of the round. Also, if desired, add more cards from a second deck to extend each player's turn a little longer.
Press the Launch button in the app when you’re ready (I don't think you're ready).
Play on GO!
When your screen says GO!, play on any pile next to a phone marked “GO!” (including your own). Sit tight if your screen says HOLD! or is empty. Cards played out of turn, or on other player’s piles that say HOLD! are illegal (see ILLEGAL PLAYS/PAYBACK).
You can play a card 1 value higher or lower than the card on the top of the pile (eg. you can play a 2 or a 4 on a 3). Also, values wrap, meaning you can play a 0 on a 5 or a 5 on a 0.
You can always have up to five (5) cards in your hand, so draw from your Draw Pile whenever you need more cards.
Zeros are Damage
Cards marked “0” are counted as negative points at the end of the round, so try to play them on other players’ piles and keep your pile as far from 0 as you can.
Getting Stuck/Quick draw
If all players are stuck with no valid moves available, pause the game. Each player then draws a card even if it means they go beyond 5 cards in their hand. Continue drawing until at least one player can make a valid play, then tap RESUME and commence play at the end of the countdown.
Shockwaves are randomly occurring mini-games that force players to race against each other on their devices. Play quick! Players that finish early can play on any pile until the shockwave is over.
Cards played out of turn, played on a pile marked HOLD!, or wrong cards played on a pile (eg. someone plays a 4 on a 1) are illegal. These misplayed cards should be quickly returned to the offending player by placing it on top of their Play Pile, face-down. Face-down cards are treated as a 0, meaning the next card played on that pile should be a 1 or a 5. At the end of the round, face-down cards are also counted as damage.
When only two players are left in a game, those players enter "Showdown" mode: Turns are sped up, shockwaves become more common, and players are instructed to play cards between turns. During these between-turn moments, players can play ANY SINGLE card they want on whatever pile the app dictates, regardless of what's currently on top of the pile.
When you’ve played all the cards from your Draw Pile and your hand, tap the middle of your screen to indicate you’re done. The sooner you go out, the more points you get!
Once all players are finished, players will take stock of damage taken (their 0 cards), points will be tallied, and gloating will commence.
Players advance on the board based on the order in which they go out:
1st place = Move forward 5 spaces
2nd place = Move forward 4 spaces
3rd place = Move forward 3 spaces
4th place = Move forward 2 spaces
5th+ place = Move forward 1 space
During the "scoring" phase, players can use BOOSTER and TRACTOR BEAM power-ups on themselves or other players to affect their position on the board.
During the "damage assessment" phase, each player must show the damage they sustained by placing all damage cards (ie. 0's and face-down cards) on the table in front of them. Players can use BLASTERS and REPAIRBOT power-ups on themselves or other players to affect which player(s) have the most damage during this phase.
The player(s) with the most damage (after power-ups are counted in) must go back to the nearest repair station, unless they are already situated on a repair station.
Power-Ups can alter player's movement on the board. Players can draw a power-up whenever they end a turn on a repair station.
Move forward the number of spaces on the power-up token. These can be used only during the 'scoring' phase.
Move another player closer to your position the number of spaces on the power-up token. These can be used only during the 'scoring' phase.
Add damage to a player by amount indicated on the power-up token. These can be used only during the 'damage assessment' phase.
Substract damage to a player by amount indicated on the power-up token. These can be used only during the 'damage assessment' phase.